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Young Adult Science Fiction (12 through adult) with small town high school heroes faced with classic science Fiction themes.
(All books are $14.99.  Click Cover for more info.)


     

   
  

  
  
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Humanity weaves a new destiny, reeling from a supernova flare and all of the changes that came with it.

A multi-volume tale that begins today and stretches across the stars. 








Book 1: Star Time

It all starts here...

The plan always worked for the bloodthirsty Cerik, whose battle-bred claws and muscles made them the uncontested top predator on scores of planets the radiation pulse from the supernova would turn civilization on the blue-white globe below into chaos within days, making for easy prey.

In Texas, in a wooden cabin where she'd hidden from regular humans since birth, telepathic Sharon Dae knew nothing could prevent humanity from becoming another tasty slave race -- she'd read it plainly from the thoughts in the sky.  A scout ship had crashed in her woods, but these alien Hunters would vaporize thousands just to keep any human prey from the fragments.  She sensed a stranger, Abe Whiting nearby, hunting for debris with his computers and gadgets. Painfully, she realized she would have to learn how to lie and betray to get the prize away from him, even if she couldn't escape the jaws of the Cerik herself.  How could she know that this techno wizard would soon brave the collapse of the world, cobbling together fried scraps and pieces in an impossible rescue attempt for her, a strange white-haired trickster of a girl who slipped through his life for only one afternoon?



Book 2: Kingdom of the Hill Country

For eleven years, the Earth has been recovering from the supernova flare, but in the heart of the Texas Hill Country, a new threat has arisen, a bandit horde brutal enough to send Helen Black, the independent minded horse doctor and rugged survivor of the Star Time to seek help from the Austin City Guards. Only James Fuller, son of the despotic Mayor, has his own priorities, with no time for the pretty, but rude and outspoken girl he'd met only once before, when they were children. The fate of the city and all its people depended on what he could do with a handful of troops, broken machinery with empty fuel tanks -- and the obscure and puzzling words of the city's infallible fortune teller. The Techno civilization was gone, but would everything descend into the horrors of the Hunters Cult, or would this be the start of a bright new future? Helen and James were the keys to it all.






Book 3: Tales of the U’tanse

The Cerik raiders failed in their attack on Earth, blasted by the radiation flare from a nearby supernova.  Two heroes from Star Time stopped them, but not without being captured themselves.  The Cerik were great predators and horrible engineers -- and they’d killed off the slave race that had given them all of their technology.  Abe and Sharon of Texas agreed to serve their captors in exchange for their lives, but Tenthonad, the leader, wanted more, a whole new race of Builders to replace the slave race that they had exterminated.

These tales are from the first few generations of the U’tanse, this new branch of humanity. Psychically gifted, they were raised as slaves on a planet where their overseers are bloodthirsty predators and the even the air is poisonous.

Genesis: The survivors from Earth must choose to accept their lot and bring telepathic children into a hostile world to be slaves of the monsters.

Mercy Run: James, the first boy born without telepathy in a world where everyone else could read him, has to save the life of a girl who was too telepathic.

Bones: Karl, abandoned to die as too expensive to rescue, has to survive without being detected—no free U'tanse could be tolerated!

Festival Girl: Debbie, sent off to Festival where girls were swapped to keep inbreeding low, has to choose between a new life with another clan, or to leave with a strange man who offers an alternative on a secret project.

Tales of the U’tanse begins the star-spanning branch of The Project Saga.



 


Pixie Dust

Jenny Quinn's life was on course for her advanced physics degree until a lab experiment in vacuum decay turned her life upside down.  With career hopes destroyed and her professor dead in an unexplained fall, she is forced to cope with a strange change in her own body.  With nothing but her own resources, a childhood infatuation with old comic books may be her only guide to help solve the twin mysteries of cutting edge physics and the murder of her professor, before one or the other puzzle gets her killed.


Henry Melton, award winning author of the YA adventures Emperor Dad and Lighter Than Air, takes us on an adventure with a slightly older heroine, even if she is just four foot ten and everyone calls her Tinkerbell. 




Henry’s Stories: Volume 1

A girl plays a video game and gets more than she bargained for.  A talking wristwatch leads a man on a search for forgetfulness. 


Henry Melton’s short fiction has been gracing magazines and anthologies since the 70’s and beginning in 2011, he has begun an on-line magazine to collect these old stories, and many new ones, into a place were new readers can discover them.  This is the first volume of a series to collect some of these short tales and adventures into traditional anthologies.


Catacomb   Everybody Knows Bob   Litterbug   Patterns   The One

Bad Blood   Coldseeker   Forget It!   Far Exile   Making It Fit




Henry’s Stories: Volume 2

From the dusty tracks of the Moon to the volcanoes beneath the sea, with a few side trips to alien planets and alternate reality, these short fiction stories from Henry Melton’s collection will give your imagination a good stretch.  Here are a variety of tales, from whimsy to adventures to serious speculation.  A few have seen print in the traditional science fiction magazines or in anthologies, but the majority are new, seeing print under an ISBN stamped cover for the first time.


The Attorney for Passenger Pigeons    Duck and Cover

Maggie’s Marbles    The Third Wish    Wildlife    Going Green

The Manta    Turkey Dinner    Milemarkers    It’s a Wonderful Morning

In a Black Mood    Partly Murphy    The Christmas Count





Breaking Anchor
“M99 0” -- A coded message appeared on Tommy Dorie's cell, not that unusual from his secrecy minded scientist father Nick. Whether it was a scavenger hunt, a "pop quiz" or just a test to see of he was following orders, when Nick gave him a coded order, he was expected to follow it, even if it meant he had to miss out on an important date with his girlfriend.  But this time, things were puzzlingly wrong. His laptop was missing, there were strange messages on the answering machine, and he was ordered to go hide on the family's sailing boat.  Suddenly, it was up to Tommy to sail into downtown Chicago on the river and rescue not just his father, but the others that had been caught between a secret too big to keep, and the company that would do anything to keep it.  All he had was the family yacht and a stray dog, and the training that had been drilled into his head all his life.  But nothing was quite what it appeared to be -- not the yacht, nor the dog.